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Quake Mission Pack 2 - Di…lution of Eternity (USA)
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ctf.txt
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1997-03-10
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=============================================================================
QUAKE MISSION PACK NO. 2
DISSOLUTION OF ETERNITY
=============================================================================
CAPTURE THE FLAG
Capture the Flag (CTF) offers an exciting variation on team play. It gives
meaning to base defense along with offensive positioning and strikes.
The basic premise is: attack the enemy base, grab their flag, and take it
back to your base.
Mission Pack No. 2 offers three variations to CTF: normal, one flag, and
three team. This document gives a general overview to each type of play.
PLEASE NOTE: It is possible to select multiplayer combinations in the
Mission Pack No. 2 front-end, such as Co-operative Tag, that cannot be
played. Although an interesting "unsupported feature," it can be confusing
to be in Tag mode with Co-operative play options and monsters. If you find
yourself in a CTF game with monsters, you should restart the level with
teamplay set to "no teamplay."
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CTF: Normal
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1. Two areas of the map are designated as base encampments.
2. When you join the game, you are assigned to a team. Depending on the
configuration of the server, you may change teams; if you are allowed to
change, you will lose your frag count when changing. You are spawned at
your team's base. If you die, you are not spawned at the base, but at one
of the deathmatch start spots. This way, you don't kill a guy defending
his flag at the enemy base and he comes back to life immediately in the
same spot.
3. The flags are based on the medieval key models. If you pick up the enemy
flag, you must return to base and touch your flag in order to score.
Note that if you get back to the base, your flag might not be there if
the other team has it! Get the rest of your team to go frag the enemy
player and get your flag back!
4. When a player carrying the enemy flag touches his own flag, he will
complete a successful capture. He gets a bonus of 15 points. Everyone
else on his team gets 10 points.
5. If you kill an opposing team player who has your flag, he drops it, and
you also get 2 points. If you touch your flag, it will teleport back to
your base. You also get one point as a recovery bonus. This gives base
defenders a reward for guarding their flag. Defending the flag carrier
(your teammate) from an attack counts as an assist worth 3 points, and
returning it to base garners you an extra point.
6. Since everyone starts at their base after each level change (or upon
joining the game), the team will have to work out who is going to go
offensive and try to get the enemy flag, and who will play defense by
staying at base and guarding the flag. Yes , this is camping, but it is
camping with a cause!
7. You can communicate with teammates by binding "messagemode2" to a key.
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CTF: One Flag
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Both the Red and the Blue teams will start in their base camps. Neither team
will have a flag at their camp. The flag starts out in a designated "one
flag" start spot on the map. Both teams must then try and reach the flag
before their opponents. Once they gain control of the flag, the object is
not to return to your own camp, but to the OTHER team's base camp.
Scoring: All of the regular rules for CTF would apply. The points awarded for
the flag capture, killing opposing team members, dispatching threats to your
flag carrier, and the rest would apply.
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CTF: Three Team
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There will be three teams at spawn time: the two normal Red and Blue teams,
as well as a third Grey team. The Blue and Red teams initially spawn at their
normal base sites; the members of the Grey team will spawn in random
deathmatch start locations.
Scoring: The rules for teams Red and Blue stay exactly the same. Grey team
members can pick up either color flag and must run it to the other colorÆs
base camp to score. The rest of the scoring rules still apply to the Grey
team, but the points are halved to compensate for the ability to grab either
flag. The other scoring works the same.
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The Grappling Hook
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In CTF games, toggling the "1" key will switch your axe to an enhanced
grappling hook created especially for Quake Mission Pack No. 2. The
grappling hook is an integral part of Capture the Flag and, when used
strategically, can be a powerful aid. To use the hook, fire as you would any
other weapon but hold the fire key down. The hook will launch and attach
itself to a wall or another object. When you hold down the fire key, the
grappling hook will pull you along.
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One more thing...
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Thanks to Dave "Zoid" Kirish for writing the CTF enhancements for us. Many
sections of this document were taken from his CTF page at
http://www.threewave.com.